Positive Technology Journal

Category > telepresence_virtual_presence

Apr 06, 2017

Crowdsourcing VR research

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If 2016 has been a golden year for virtual reality, there is reason to believe that the coming year may be even better. According to a recent market forecast by International Data Corporation (IDC) , worldwide revenues for the augmented reality and virtual reality market are projected to grow from $5.2 billion in 2016 to more than $162 billion in 2020. With virtual reality becoming a mass product, it becomes crucial to understand its psychological effects on users. Over the last decade, a growing body of research has been addressing the positive and negative implications of...

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Oct 15, 2016

Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change

Front. Psychiatry, 30 September 2016 http://dx.doi.org/10.3389/fpsyt.2016.00164 Giuseppe Riva, Rosa M. Baños, Cristina Botella, Fabrizia Mantovani and Andrea Gaggioli During life, many personal changes occur. These include changing house, school, work, and even friends and partners. However, the daily experience shows clearly that, in some situations, subjects are unable to change...

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Jun 21, 2016

New book on Human Computer Confluence - FREE PDF!

Two good news for Positive Technology followers. 1) Our new book on Human Computer Confluence is out ! 2) It can be downloaded for free here Human-computer confluence refers to an...

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May 26, 2016

From User Experience (UX) to Transformative User Experience (T-UX)

Dec 26, 2015

Manus VR Experiment with Valve’s Lighthouse to Track VR Gloves

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