Positive Technology Journal

Category > serious_games

Jun 21, 2016

New book on Human Computer Confluence - FREE PDF!

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Two good news for Positive Technology followers. 1) Our new book on Human Computer Confluence is out ! 2) It can be downloaded for free here Human-computer confluence refers to an invisible, implicit, embodied or even implanted interaction between humans and system components. New classes of user interfaces are emerging that make use of several sensors and are able to adapt their physical properties to the current situational context of users. A key aspect of human-computer confluence is its potential for transforming human experience in the sense of bending, breaking...

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Oct 06, 2014

Is the metaverse still alive?

In the last decade, online virtual worlds such as Second Life and alike have become enormously popular. Since their appearance on the technology landscape, many analysts regarded shared 3D virtual spaces as a disruptive innovation, which would have rendered the Web itself obsolete. This high expectation attracted significant investments from large corporations such as IBM, which started...

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Dec 24, 2013

Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review

Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review. Miller KJ,...

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Dec 21, 2013

Effectiveness and feasibility of virtual reality and gaming system use at home by older adults

Nov 24, 2013

Call for papers IDGEI 2014 - International Workshop on Intelligent Games for Empowerment and Inclusion

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